Turtle CR 1/6
XP 65
N Tiny animal
Init â2; Senses low-light vision; Perception +4
AC 16, touch 10, flat-footed 16 (â2 Dex, +6 natural, +2 size)
hp 3 (1d8â1)
Fort +1, Ref +0, Will +1
Speed 5 ft., swim 20 ft.
Melee bite â2 (1d3â4)
Space 2-1/2 ft.; Reach 0 ft.
Str 3, Dex 6, Con 8, Int 2, Wis 12, Cha 3
Base Atk +0; CMB â4; CMD 2 (6 vs. trip)
Feats Skill Focus (Perception)
Skills Perception +4, Swim +10
The master of a turtle familiar gains a +1 natural armor bonus to AC.
A turtle can retreat within its shell as a swift action, gaining a +2 enhancement bonus to its existing natural armor. While in its shell, a turtle cannot take any action except to end the retreat. The turtle can end its retreat with a free action on its turn.
Environment temperate or tropical forests, oceans, and rivers
Organization solitary
Treasure none
Turtles are slow-moving reptiles with hard shells that they can retreat into when threatened. Many turtles have flippers and are better suited for swimming than walking. These statistics can also be used for tortoises, which have feet instead of flippers and live in arid regions.
Pathfinder Roleplaying Game: Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.